Aided in part by innovations such as Google Cardboard, 360-degree
video has grown increasingly more mainstream over the past year and a half. Last
March, YouTube started allowing its users to upload 360-degree content, followed
by Facebook later in the year.
360-degree content is created using either a constructed rig
of cameras, or a camera specially designed to capture 360 video. The videos are then stitched together, using a variety of processing technologies. Information
Technology has purchased a Ricoh Theta S
camera as our first venture into 360-degree production. Though Ricoh is known
more for their copiers, printers, and other office equipment, they were the
first major manufacturer to enter the spherical camera game, back in 2013.
The Theta shoots in full HD, with a maximum of 25 minutes of
continuous filming, and ~175 minutes of total capacity. An added benefit is the
Theta’s ability to live stream content with an active internet connection.
Using streaming software such as Open
Broadcaster Software (free and open source) anyone can broadcast an
immersive experience over the web in an instant.
While other 360-degree cameras (see Bubl, Sphericam 2) offer a
more sophisticated multi-camera approach, the Theta does surprisingly well with
just front and rear facing cameras. It’s also very lightweight, fitting in the
palm of your hand. This makes shooting film in public much more convenient,
compared to walking around with an awkward cube or ball-shaped camera.
Product aside, 360-degree video is also starting to open new
frontiers in the field of education. Students can now document experiences like
field trips and studying abroad in an entirely new format. As an example, check
out this virtual museum
tour produced by one of LC’s very own students.
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